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Forge Tutorial

Learn the ancient craft of forging governed agents — step by step, strike by strike.

01 STATION I — THE HEARTH

Visit the Arsenal

Every agent in the Forge is a blade that has already been tempered. Inspect existing blades to understand their purpose, risk threshold, and the laws (guardrails) that bind them.

Open the Arsenal →
02 STATION II — THE ANVIL

Strike at the Anvil

This is where the real work happens. Choose a forged blade, give it a concrete task (the "steel"), and strike. The Forge will run the full pipeline: input guardrails → LLM reasoning → output guardrails → action proposal.

Try a real example. Use the incident analyzer blade with a short network incident:

The result below will show the real Strike Sequence, Flaws, and Proposed Edges — exactly like a production forging.

03 STATION III — THE JUDGMENT

Face the Judgment (HITL)

When an action's risk score crosses the blade's threshold, the forging pauses. A human (you) must bless or shatter the proposed edges before the agent can continue. This is the heart of governed autonomy.

Enter the Judgment Chamber →
04 MASTERY

Repeat and Improve

Every successful forging increases the overall heat of the Forge. Review history (when available), tune risk thresholds on your blades, and strengthen guardrails. True mastery comes from deliberate, observed repetition.

The Forge does not forgive sloppy steel. The risk threshold is the critical temper point. If the blade glows white-hot, The Judgment must intervene. Nothing leaves the Forge without passing through fire and hammer.
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